#pragma once
#include "basescreen.h"
class ProduceScreen :
	public BaseScreen
{
public:
	ProduceScreen(hgeFont* font,GameData* gameData);
	~ProduceScreen(void);

	virtual void Render();
	virtual void Update(float fDeltaTime);

private:
	hgeGUIButton *buttU, *buttD, *submit;
	int guiId, preChoice;
	hgeSprite* m_sprite;
};

